RS-15404Community server
Test Server
Offline 176.241.20.49:28088 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Test Server?
Currently, Test Server is offline; the last sighting was 28 days 9 hours ago.
How is Test Server ranked?
Ranked #15,404 on seven-day player hours, Test Server is in the top – of all ranked servers.
Tags, lists, and filters
Where does Test Server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Test Server among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test Server?
Published by Test Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which settings and rules apply on Test Server?
No gather rate is given in the name Test Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC on.
Server info
What version is Test Server running?
Test Server uses Rust network protocol 2633 and build 163207 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Test Server?
A region is not published by Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 176.241.20.49:28088.
Is Test Server currently online?
Test Server is offline now; the last time it was seen was 28 days 9 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe cycle
How often does Test Server wipe?
Too few wipes are recorded for Test Server to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 38 days 11 hours ago.
Joining the server
What is the process to join Test Server?
To connect, start Rust, hit F1, and enter client.connect 176.241.20.49:28088. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.