RS-15998Community server
Test Server
Offline 176.253.26.226:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Test Server?
Currently, Test Server is offline; the last sighting was 11 days 1 hours ago.
What is the ranking of Test Server?
The last seven days of player hours place Test Server at #15,998, in the top 70% of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Test Server?
These Top Rust Servers lists count Test Server among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Test Server?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on Test Server?
Test Server uses a procedural map, which the game generates.
What settings and rules does Test Server use?
The name Test Server does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. The server runs with VAC off.
Server details
What Rust version is Test Server on?
On Windows, Test Server operates Rust network protocol 2634 and build 166586. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Test Server be found?
There is no region published by Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 176.253.26.226:28015.
Is Test Server currently online?
The server Test Server is down at the moment, with its last appearance 11 days 1 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 2 October 2026.
Wipe schedule
When does Test Server wipe?
Not enough wipe data exists yet to identify the rhythm of Test Server. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 2 hours ago.
Joining the server
What is the process to join Test Server?
To connect, start Rust, hit F1, and enter client.connect 176.253.26.226:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.