RS-14418Community server
localtest
Offline 176.49.188.69:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on localtest?
localtest is offline at this moment; the last signal was 2 days 3 hours ago. Its seven-day average is 1 players, with a peak of 1.
How is localtest ranked?
On player hours across seven days, localtest is #14,418, inside the top 65% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry localtest?
On these Top Rust Servers lists you will find localtest: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on localtest?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): It has 2 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): The game build is 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set are the tags localtest publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What is the map on localtest?
A procedural map, created by the game, is in use on localtest.
Which settings and rules apply on localtest?
The name localtest does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC anti-cheat is inactive.
About the server
What Rust version is localtest on?
localtest uses Rust network protocol 2634 and build 167398 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of localtest?
There is no region published by localtest. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 176.49.188.69:28015.
How reliable is localtest?
localtest is offline now; the last time it was seen was 2 days 3 hours ago. 0 of 24 hours it stayed up in the last 1 full day, giving 0% uptime. Its first appearance in Top Rust Servers was on 12 October 2026.
Wipe details
When does localtest wipe?
The record holds too few wipes to determine localtest's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 21 hours ago.
How to join
What is the process to join localtest?
To connect, start Rust, hit F1, and enter client.connect 176.49.188.69:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.