RS-8905Community server
Test
Offline 176.6.23.60:28015 checked 4h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Test?
Test is offline at this moment; the last signal was 4 hours ago. Its seven-day average is 1 players, with a peak of 1. At 21:00 UTC it was busiest in the last 48 hours, averaging 1 players.
Where does Test sit in the rankings?
Ranked #8,905 on seven-day player hours, Test is in the top 40% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Test?
These Top Rust Servers lists include Test: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on Test?
Published by Test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): Player slots: 1; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What is the map on Test?
Test uses a procedural map, which the game generates.
Which settings and rules apply on Test?
The name Test does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Community. The server runs with VAC on.
About the server
What Rust version is Test on?
Rust network protocol 2634 and build 167584 is what Test runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Test?
No region is published by Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 176.6.23.60:28015 is its address.
Is Test currently online?
The server Test is down at the moment, with its last appearance 4 hours ago. The first time Top Rust Servers saw it was on 14 October 2026.
Wipe cycle
How often does Test wipe?
The record holds too few wipes to determine Test's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 19 hours ago.
Joining the server
What is the process to join Test?
Use the console: open Rust, press F1, and type client.connect 176.6.23.60:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.