RS-9129Community server
testserv
Offline 176.60.74.218:28015 checked 10h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 09:46 UTC20h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is testserv?
testserv is offline at this moment; the last signal was 10 hours ago. A seven-day average of 1 players was reached, peaking at 1. At 07:00 UTC it was busiest in the last 48 hours, averaging 1 players.
Where does testserv sit in the rankings?
On player hours across seven days, testserv is #9,129, inside the top 41% of all ranked servers.
Tags, lists, and filters
Where does testserv show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count testserv among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the tags on testserv?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank are the tags testserv publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on testserv?
A procedural map, created by the game, is in use on testserv.
What settings and rules does testserv use?
The name testserv does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. A community server, it is found under the Community tab. VAC anti-cheat is inactive.
Server details
What is the Rust version on testserv?
Rust network protocol 2634 and build 167584 is what testserv runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for testserv?
No region is published by testserv. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 176.60.74.218:28015.
What is the uptime of testserv?
testserv is offline now; the last time it was seen was 10 hours ago. The first time Top Rust Servers saw it was on 13 October 2026.
Wipe details
When does testserv wipe?
The record holds too few wipes to determine testserv's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 20 hours ago.
How to join
What are the steps to join testserv?
To connect, start Rust, hit F1, and enter client.connect 176.60.74.218:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.