RS-12213Community server
nameserver
Offline 178.177.239.227:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on nameserver?
nameserver is offline at this moment; the last signal was 8 days 14 hours ago.
How is nameserver ranked?
On player hours across seven days, nameserver is #12,213, inside the top 54% of all ranked servers.
Tags and filters
Where does nameserver appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count nameserver among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on nameserver?
Published by nameserver for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp15 (Max players): There are 15 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): Running game build 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on nameserver?
A procedural map, created by the game, is in use on nameserver.
What settings and rules does nameserver use?
No gather rate is given in the name nameserver. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC anti-cheat is active.
Server details
What Rust version is nameserver on?
nameserver uses Rust network protocol 2634 and build 166494 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for nameserver?
A region is not published by nameserver. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 178.177.239.227:28015.
What is the uptime of nameserver?
The server nameserver is down at the moment, with its last appearance 8 days 14 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 5 October 2026.
Wipe schedule
On what schedule does nameserver wipe?
The record holds too few wipes to determine nameserver's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 21 hours ago.
Connection
How can I connect to nameserver?
To connect, start Rust, hit F1, and enter client.connect 178.177.239.227:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.