RS-12691Community server
Pixel011
Offline 178.214.244.199:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Pixel011?
Pixel011 is offline at this moment; the last signal was 3 days 22 hours ago. Over seven days it averaged 0, and the highest point was 1.
What is the ranking of Pixel011?
The last seven days of player hours place Pixel011 at #12,691, in the top 57% of ranked servers.
Tags, lists, and filters
Where does Pixel011 show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Pixel011: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Pixel011?
The game's server browser reads the tags that Pixel011 publishes: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on Pixel011?
Pixel011 uses a procedural map, which the game generates.
What does Pixel011 run for rules and settings?
You will not find a gather rate in the name Pixel011. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC on.
Server info
What is the Rust version on Pixel011?
On Windows, Pixel011 operates Rust network protocol 2634 and build 167398. Joining requires matching protocols, and Steam updates your game automatically.
Where can Pixel011 be found?
A region is not published by Pixel011. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 178.214.244.199:28015.
How reliable is Pixel011?
Pixel011 is offline now; the last time it was seen was 3 days 22 hours ago. It spent 0 of the last 72 hours online across 3 days, giving 0% uptime. It was first observed by Top Rust Servers on 10 October 2026.
Wipe schedule
How often does Pixel011 wipe?
The record holds too few wipes to determine Pixel011's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 4 hours ago.
How to join
How can I connect to Pixel011?
To connect manually, open the console with F1 and type client.connect 178.214.244.199:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.