RS-13004Community server
LocalTestNoEAC
Offline 178.27.140.49:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is LocalTestNoEAC?
Currently, LocalTestNoEAC is offline; the last sighting was 30 days 14 hours ago.
How is LocalTestNoEAC ranked?
The last seven days of player hours place LocalTestNoEAC at #13,004, in the top – of ranked servers.
Tags and filters
Where does LocalTestNoEAC show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include LocalTestNoEAC: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on LocalTestNoEAC?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Running game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set are the tags LocalTestNoEAC publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on LocalTestNoEAC?
A procedural map, created by the game, is in use on LocalTestNoEAC.
Which settings and rules apply on LocalTestNoEAC?
You will not find a gather rate in the name LocalTestNoEAC. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. A community server, it is found under the Community tab. VAC anti-cheat is inactive.
Server info
What Rust version is LocalTestNoEAC on?
On Windows, LocalTestNoEAC operates Rust network protocol 2633 and build 163794. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of LocalTestNoEAC?
No region is published by LocalTestNoEAC. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 178.27.140.49:28015.
What is the uptime of LocalTestNoEAC?
The server LocalTestNoEAC is down at the moment, with its last appearance 30 days 14 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe details
On what schedule does LocalTestNoEAC wipe?
Too few wipes are recorded for LocalTestNoEAC to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 14 hours ago.
Joining the server
What is the process to join LocalTestNoEAC?
Use the console: open Rust, press F1, and type client.connect 178.27.140.49:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.