Top Rust ServersObservatory · live
Live Servers11,505 Players37,131 Populated2,998 Fresh wipes · 3h93 Scanevery 5 min

RS-6574Vanilla server

Rust

Offline 178.46.164.19:28015 checked 12h ago

vanillaoxide
Connect
Players now
0/ 100
0% full
7-day average
2
peak 2
Rank
#6,574
top 29%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
00.511.5212:0013:0014:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020012:0013:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep30 Sep5 Oct9 Oct14 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 11 OctSun 4 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:03 UTC2d ago 2 – running 0
Sun 4 Oct, 10:14 UTC9d ago 1 – 7 days 1
Sat 3 Oct, 10:24 UTC10d ago 2 – 1 days 0
Thu 1 Oct, 02:52 UTC13d ago 0 – 2.3 days 0
Thu 10 Sep, 20:29 UTC33d ago – – 20.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is Rust?

Currently, Rust is offline; the last sighting was 12 hours ago. Over seven days it averaged 2, and the highest point was 2. The busiest point in the last 48 hours was 14:00 UTC, when it averaged 1 players.

What is the ranking of Rust?

On player hours across seven days, Rust is #6,574, inside the top 29% of all ranked servers.

Tags and filters

Where does Rust show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count Rust among their servers: Best Rust community servers and Top vanilla Rust servers. These are the filters that bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Rust?

Published by Rust for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Running game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^o (Oxide): Plugin framework: Oxide (uMod). Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What is the map on Rust?

A procedural map of size 4,500 with seed 508605506, created by the game, is in use on Rust. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on Rust?

The name Rust does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. Oxide plugins are in use. The label vanilla is used: facepunch's version unaltered: no rate, kit or rule changes. VAC anti-cheat is active.

Server details

What version is Rust running?

Rust uses Rust network protocol 2634 and build 167781 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.

How well does Rust perform?

Its average server fps over the last 48 hours was 116, with a low of 99. Its entity count reached 116,083, including buildings, deployables and all other objects. At its highest, it consumed 2,829 MB of memory. Players feel lag when fps drops and entities increase.

What is the location of Rust?

There is no region published by Rust. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 178.46.164.19:28015.

Is Rust currently online?

Currently offline is Rust, last seen 12 hours ago. Based on the uptime it reports, the last restart was roughly 1 hours ago. It spent 14 of the last 168 hours online across 7 days, giving 8% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe cycle

What happens on wipe day on Rust?

Across recent wipes, the busiest times averaged 2 players. 0 hours after the latest wipe, the crowd hit its peak.

How often does Rust wipe?

There is no way to predict the next wipe on Rust, as its wipes occur at irregular intervals. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 2 days 16 hours ago.

Connection

What are the steps to join Rust?

To connect, start Rust, hit F1, and enter client.connect 178.46.164.19:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build Running game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Difficulty

^v
Vanilla Facepunch's version unaltered: no rate, kit or rule changes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.