RS-13842Community server
Test
Offline 178.68.125.179:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Test?
Test is offline at this moment; the last signal was 11 days 19 hours ago.
Where does Test sit in the rankings?
On player hours across seven days, Test is #13,842, inside the top 61% of all ranked servers.
Tags and filters
Where does Test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Test among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Test?
The game's server browser reads the tags that Test publishes: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): There are 2 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on Test?
Test uses a procedural map, which the game generates.
What does Test run for rules and settings?
No gather rate is given in the name Test. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
About the server
What version is Test running?
Test uses Rust network protocol 2634 and build 166586 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Test?
A region is not published by Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 178.68.125.179:28015.
How reliable is Test?
The server Test is down at the moment, with its last appearance 11 days 19 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 2 October 2026.
Wipe schedule
When does Test wipe?
Not enough wipe data exists yet to identify the rhythm of Test. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 20 hours ago.
Connection
What is the process to join Test?
To connect manually, open the console with F1 and type client.connect 178.68.125.179:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.