RS-15489Community server
Kyle's SeaSkull Server
Offline 179.64.39.240:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Kyle's SeaSkull Server?
Currently, Kyle's SeaSkull Server is offline; the last sighting was 27 days 17 hours ago.
What is the ranking of Kyle's SeaSkull Server?
On player hours across seven days, Kyle's SeaSkull Server is #15,489, inside the top – of all ranked servers.
Server tags and lists
Where does Kyle's SeaSkull Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Kyle's SeaSkull Server among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Kyle's SeaSkull Server?
Published by Kyle's SeaSkull Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What settings and rules does Kyle's SeaSkull Server use?
The name Kyle's SeaSkull Server does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
Server info
What is the Rust version on Kyle's SeaSkull Server?
On Windows, Kyle's SeaSkull Server operates Rust network protocol 2633 and build 163794. Joining requires matching protocols, and Steam updates your game automatically.
Where can Kyle's SeaSkull Server be found?
There is no region published by Kyle's SeaSkull Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 179.64.39.240:28015.
What is the uptime of Kyle's SeaSkull Server?
The server Kyle's SeaSkull Server is down at the moment, with its last appearance 27 days 17 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 16 September 2026.
Wipe cycle
On what schedule does Kyle's SeaSkull Server wipe?
Too few wipes are recorded for Kyle's SeaSkull Server to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 28 days 8 hours ago.
How to join
What are the steps to join Kyle's SeaSkull Server?
To connect manually, open the console with F1 and type client.connect 179.64.39.240:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.