RS-15967Community server
CTZ-Local
Offline 180.148.111.216:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on CTZ-Local?
CTZ-Local is offline at this moment; the last signal was 9 days 21 hours ago.
How is CTZ-Local ranked?
The last seven days of player hours place CTZ-Local at #15,967, in the top 71% of ranked servers.
Server tags and lists
Where does CTZ-Local show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find CTZ-Local: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on CTZ-Local?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank are the tags CTZ-Local publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What is the map on CTZ-Local?
A procedural map of size 4,000 with seed 1234, created by the game, is in use on CTZ-Local. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What does CTZ-Local run for rules and settings?
No gather rate is given in the name CTZ-Local. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on CTZ-Local?
Rust network protocol 2634 and build 166652 is what CTZ-Local runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
Where can CTZ-Local be found?
No region is published by CTZ-Local. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 180.148.111.216:28015.
What is the uptime of CTZ-Local?
Currently offline is CTZ-Local, last seen 9 days 21 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 4 October 2026.
Wipe cycle
How often does CTZ-Local wipe?
Too few wipes are recorded for CTZ-Local to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 8 hours ago.
Connection
What are the steps to join CTZ-Local?
To connect, start Rust, hit F1, and enter client.connect 180.148.111.216:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.