RS-14448Community server
Local Test
Offline 183.94.166.217:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Local Test?
Local Test is offline at this moment; the last signal was 28 days 3 hours ago.
Where does Local Test sit in the rankings?
On player hours across seven days, Local Test is #14,448, inside the top – of all ranked servers.
Tags, lists, and filters
Where does Local Test show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Local Test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Test?
The game's server browser reads the tags that Local Test publishes: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): It has 1 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163794 (Build): Running game build 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on Local Test?
Local Test uses a procedural map, which the game generates.
Which settings and rules apply on Local Test?
No gather rate is given in the name Local Test. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
About the server
What Rust version is Local Test on?
Local Test uses Rust network protocol 2633 and build 163794 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Local Test?
No region is published by Local Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 183.94.166.217:28015 is its address.
Is Local Test currently online?
Currently offline is Local Test, last seen 28 days 3 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 15 September 2026.
Wipe schedule
On what schedule does Local Test wipe?
Not enough wipe data exists yet to identify the rhythm of Local Test. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 28 days 4 hours ago.
Connection
What is the process to join Local Test?
To connect, start Rust, hit F1, and enter client.connect 183.94.166.217:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.