RS-10232Community server
local test
Offline 184.152.19.162:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is local test?
Currently, local test is offline; the last sighting was 4 days 11 hours ago. Its seven-day average is 1 players, with a peak of 1.
Where does local test sit in the rankings?
Ranked #10,232 on seven-day player hours, local test is in the top 46% of all ranked servers.
Server tags and lists
Where does local test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count local test among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on local test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Running game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned are the tags local test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on local test?
A procedural map, created by the game, is in use on local test.
Which settings and rules apply on local test?
The name local test does not state a gather rate. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Community. VAC, Valve's anti-cheat, is disabled.
Server details
What is the Rust version on local test?
local test uses Rust network protocol 2634 and build 167398 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the server location for local test?
There is no region published by local test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 184.152.19.162:28015 is its address.
Is local test currently online?
Currently offline is local test, last seen 4 days 11 hours ago. Across the last 4 full days, it was online for 0 of 96 hours, or 0%. The first time Top Rust Servers saw it was on 9 October 2026.
Wipe cycle
On what schedule does local test wipe?
The record holds too few wipes to determine local test's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 15 hours ago.
How to join
What is the process to join local test?
To connect manually, open the console with F1 and type client.connect 184.152.19.162:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.