RS-14314Community server
Test Development Server
Offline 184.4.38.100:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Test Development Server?
Currently, Test Development Server is offline; the last sighting was 13 days 17 hours ago.
Where does Test Development Server sit in the rankings?
On player hours across seven days, Test Development Server is #14,314, inside the top 60% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Test Development Server?
These Top Rust Servers lists count Test Development Server among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Test Development Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166440 (Build): Running game build 166440; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags Test Development Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on Test Development Server?
Test Development Server uses a procedural map, which the game generates.
What does Test Development Server run for rules and settings?
The name Test Development Server does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. A community server, it is found under the Community tab. The server runs with VAC on.
About the server
What version is Test Development Server running?
Rust network protocol 2634 and build 166440 is what Test Development Server runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Test Development Server?
There is no region published by Test Development Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 184.4.38.100:28015 is its address.
How reliable is Test Development Server?
Test Development Server is offline now; the last time it was seen was 13 days 17 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 30 September 2026.
Wipe details
On what schedule does Test Development Server wipe?
Not enough wipe data exists yet to identify the rhythm of Test Development Server. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 13 days 17 hours ago.
How to join
What are the steps to join Test Development Server?
To connect manually, open the console with F1 and type client.connect 184.4.38.100:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.