RS-15986Vanilla server
RustA
Offline 185.179.202.196:28017 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on RustA?
RustA is offline at this moment; the last signal was 8 days 1 hours ago.
Where does RustA sit in the rankings?
The last seven days of player hours place RustA at #15,986, in the top 71% of ranked servers.
Tags, lists, and filters
Where does RustA appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include RustA: Best Rust community servers and Top vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RustA?
The game's server browser reads the tags that RustA publishes: gmvanilla (Game mode): Vanilla survival mode; mp100 (Max players): There are 100 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Running game build 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on RustA?
RustA uses a procedural map, which the game generates.
What does RustA run for rules and settings?
You will not find a gather rate in the name RustA. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. The label vanilla is used: no altered rates, kits or rules; this is the game as Facepunch ships it. The server runs with VAC on.
About the server
What Rust version is RustA on?
RustA uses Rust network protocol 2634 and build 166652 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
Where can RustA be found?
There is no region published by RustA. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 185.179.202.196:28017.
How reliable is RustA?
Currently offline is RustA, last seen 8 days 1 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 6 October 2026.
Wipe details
How often does RustA wipe?
Too few wipes are recorded for RustA to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 8 days 2 hours ago.
How to join
How can I connect to RustA?
Use the console: open Rust, press F1, and type client.connect 185.179.202.196:28017. Or simply click Launch Rust here; it opens the game through Steam and connects you.