RS-16013Community server
Test
Offline 185.244.213.67:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Test?
Currently, Test is offline; the last sighting was 13 days 2 hours ago.
What is the ranking of Test?
Ranked #16,013 on seven-day player hours, Test is in the top 69% of all ranked servers.
Server tags and lists
Where does Test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Test among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Test?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166494 (Build): Running game build 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned are the tags Test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on Test?
Test uses a procedural map, which the game generates.
What does Test run for rules and settings?
You will not find a gather rate in the name Test. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser shows it under Community. The server runs with VAC on.
Server info
What version is Test running?
Test uses Rust network protocol 2634 and build 166494 with Windows as its system. The protocol must match for you to join; Steam will update your game.
Where can Test be found?
There is no region published by Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 185.244.213.67:28015.
How reliable is Test?
The server Test is down at the moment, with its last appearance 13 days 2 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 1 October 2026.
Wipe details
How often does Test wipe?
Too few wipes are recorded for Test to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 13 days 3 hours ago.
How to join
What is the process to join Test?
To connect, start Rust, hit F1, and enter client.connect 185.244.213.67:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.