RS-14611Community server
whyfry1zen
Offline 185.253.180.110:28015 checked 21h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is whyfry1zen?
Currently, whyfry1zen is offline; the last sighting was 21 hours ago. Its seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 14:00 UTC, when it averaged 1 players.
How is whyfry1zen ranked?
On player hours across seven days, whyfry1zen is #14,611, inside the top 66% of all ranked servers.
Server tags and lists
Where does whyfry1zen appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include whyfry1zen: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on whyfry1zen?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags whyfry1zen publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on whyfry1zen?
whyfry1zen uses a procedural map, which the game generates.
What settings and rules does whyfry1zen use?
You will not find a gather rate in the name whyfry1zen. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
Server details
What version is whyfry1zen running?
Rust network protocol 2634 and build 166494 is what whyfry1zen runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
Where can whyfry1zen be found?
There is no region published by whyfry1zen. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 185.253.180.110:28015.
What is the uptime of whyfry1zen?
Currently offline is whyfry1zen, last seen 21 hours ago. The first time Top Rust Servers saw it was on 13 October 2026.
Wipe schedule
How often does whyfry1zen wipe?
The record holds too few wipes to determine whyfry1zen's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 45 hours ago.
How to join
How can I connect to whyfry1zen?
To connect, start Rust, hit F1, and enter client.connect 185.253.180.110:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.