RS-15015Community server
test
Offline 185.27.101.116:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 13 Sep, 21:23 UTC31d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is test?
test is offline at this moment; the last signal was 31 days 4 hours ago.
How is test ranked?
Ranked #15,015 on seven-day player hours, test is in the top – of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry test?
These Top Rust Servers lists include test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp8 (Max players): There are 8 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163794 (Build): Game build: 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set are the tags test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on test?
A procedural map, created by the game, is in use on test.
What settings and rules does test use?
The name test does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. The server runs with VAC off.
Server info
What version is test running?
On Windows, test operates Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.
What is the location of test?
No region is published by test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 185.27.101.116:28015.
Is test currently online?
test is offline now; the last time it was seen was 31 days 4 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
What happens on wipe day on test?
Across recent wipes, the busiest times averaged 1 players. The peak of the latest wipe came 0 hours after it began.
On what schedule does test wipe?
Too few wipes are recorded for test to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 31 days 22 hours ago.
How to join
What is the process to join test?
Use the console: open Rust, press F1, and type client.connect 185.27.101.116:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.