RS-11126Community server
reqni
Offline 185.6.127.244:28015 checked 23h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on reqni?
reqni is offline at this moment; the last signal was 23 hours ago. A seven-day average of 1 players was reached, peaking at 1. The busiest point in the last 48 hours was 20:00 UTC, when it averaged 1 players.
Where does reqni sit in the rankings?
The last seven days of player hours place reqni at #11,126, in the top 50% of ranked servers.
Tags, lists, and filters
Where does reqni appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count reqni among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on reqni?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp15 (Max players): Player slots: 15; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags reqni publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on reqni?
A procedural map, created by the game, is in use on reqni.
What does reqni run for rules and settings?
The name reqni does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC on.
About the server
What version is reqni running?
On Windows, reqni operates Rust network protocol 2634 and build 166586. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can reqni be found?
A region is not published by reqni. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 185.6.127.244:28015.
What is the uptime of reqni?
The server reqni is down at the moment, with its last appearance 23 hours ago. The last 1 full day saw it up for 2 of 24 hours, or 8% of the time. The first time Top Rust Servers saw it was on 12 October 2026.
Wipe schedule
When does reqni wipe?
Not enough wipe data exists yet to identify the rhythm of reqni. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 22 hours ago.
Connection
How can I connect to reqni?
To connect, start Rust, hit F1, and enter client.connect 185.6.127.244:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.