RS-15912Community server
Loot.Team
Offline 185.61.79.84:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Loot.Team?
Currently, Loot.Team is offline; the last sighting was 6 days 23 hours ago. Over the past seven days, the average player count was 0.
What is the ranking of Loot.Team?
Ranked #15,912 on seven-day player hours, Loot.Team is in the top 72% of all ranked servers.
Server tags and lists
Where does Loot.Team appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Loot.Team: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Loot.Team?
The game's server browser reads the tags that Loot.Team publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on Loot.Team?
A procedural map of size 4,000 with seed 1, created by the game, is in use on Loot.Team. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What does Loot.Team run for rules and settings?
You will not find a gather rate in the name Loot.Team. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser shows it under Community. VAC anti-cheat is active.
Server info
What Rust version is Loot.Team on?
Rust network protocol 2634 and build 166652 is what Loot.Team runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
Where can Loot.Team be found?
No region is published by Loot.Team. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 185.61.79.84:28015 is its address.
How reliable is Loot.Team?
Loot.Team is offline now; the last time it was seen was 6 days 23 hours ago. It spent 24 of the last 168 hours online across 7 days, giving 14% uptime. It was first observed by Top Rust Servers on 3 October 2026.
Wipe cycle
How often does Loot.Team wipe?
Too few wipes are recorded for Loot.Team to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 10 days 10 hours ago.
Connection
How can I connect to Loot.Team?
Use the console: open Rust, press F1, and type client.connect 185.61.79.84:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.