RS-15412Community server
RustMultitool Test
Offline 185.72.11.119:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on RustMultitool Test?
RustMultitool Test is offline at this moment; the last signal was 24 days 14 hours ago.
What is the ranking of RustMultitool Test?
On player hours across seven days, RustMultitool Test is #15,412, inside the top – of all ranked servers.
Tags and filters
Where does RustMultitool Test appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find RustMultitool Test: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on RustMultitool Test?
The game's server browser reads the tags that RustMultitool Test publishes: gmrust (Game mode): Standard survival, as in Rust; mp4 (Max players): It has 4 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on RustMultitool Test?
RustMultitool Test uses a procedural map, which the game generates.
Which settings and rules apply on RustMultitool Test?
No gather rate is given in the name RustMultitool Test. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on RustMultitool Test?
RustMultitool Test uses Rust network protocol 2633 and build 164530 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the server location for RustMultitool Test?
There is no region published by RustMultitool Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 185.72.11.119:28015.
What is the uptime of RustMultitool Test?
RustMultitool Test is offline now; the last time it was seen was 24 days 14 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 19 September 2026.
Wipe schedule
On what schedule does RustMultitool Test wipe?
The record holds too few wipes to determine RustMultitool Test's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 15 hours ago.
How to join
What are the steps to join RustMultitool Test?
To connect manually, open the console with F1 and type client.connect 185.72.11.119:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.