RS-13781Community server
WindowsGSM - Server #1
Offline 186.251.19.28:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is WindowsGSM - Server #1?
WindowsGSM - Server #1 is offline at this moment; the last signal was 29 days 16 hours ago.
What is the ranking of WindowsGSM - Server #1?
The last seven days of player hours place WindowsGSM - Server #1 at #13,781, in the top – of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry WindowsGSM - Server #1?
These Top Rust Servers lists count WindowsGSM - Server #1 among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on WindowsGSM - Server #1?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163794 (Build): Game build: 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set are the tags WindowsGSM - Server #1 publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on WindowsGSM - Server #1?
WindowsGSM - Server #1 uses a procedural map, which the game generates.
Which settings and rules apply on WindowsGSM - Server #1?
No gather rate is given in the name WindowsGSM - Server #1. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
About the server
What is the Rust version on WindowsGSM - Server #1?
Rust network protocol 2633 and build 163794 is what WindowsGSM - Server #1 runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of WindowsGSM - Server #1?
A region is not published by WindowsGSM - Server #1. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 186.251.19.28:28015.
How reliable is WindowsGSM - Server #1?
Currently offline is WindowsGSM - Server #1, last seen 29 days 16 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 14 September 2026.
Wipe schedule
When does WindowsGSM - Server #1 wipe?
Not enough wipe data exists yet to identify the rhythm of WindowsGSM - Server #1. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 29 days 17 hours ago.
How to join
How can I connect to WindowsGSM - Server #1?
To connect manually, open the console with F1 and type client.connect 186.251.19.28:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.