RS-14533Community server
test
Offline 188.146.134.14:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on test?
test is offline at this moment; the last signal was 17 days 7 hours ago.
Where does test sit in the rankings?
The last seven days of player hours place test at #14,533, in the top 61% of ranked servers.
Server tags and lists
Where does test show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on test?
gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): Player slots: 2; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on test?
test uses a procedural map, which the game generates.
What settings and rules does test use?
No gather rate is given in the name test. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser shows it under Community. VAC anti-cheat is active.
Server info
What version is test running?
On Windows, test operates Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
What is the server location for test?
There is no region published by test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 188.146.134.14:28015.
Is test currently online?
test is offline now; the last time it was seen was 17 days 7 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 27 September 2026.
Wipe schedule
How often does test wipe?
Too few wipes are recorded for test to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 17 days 16 hours ago.
Connection
What are the steps to join test?
To connect manually, open the console with F1 and type client.connect 188.146.134.14:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.