RS-13797Community server
your_server_name
Offline 188.162.229.110:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on your_server_name?
Currently, your_server_name is offline; the last sighting was 11 days 22 hours ago.
Where does your_server_name sit in the rankings?
Ranked #13,797 on seven-day player hours, your_server_name is in the top 60% of all ranked servers.
Tags, lists, and filters
Where does your_server_name show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count your_server_name among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on your_server_name?
Published by your_server_name for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): There are 5 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): Running game build 166586; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on your_server_name?
A procedural map, created by the game, is in use on your_server_name.
What settings and rules does your_server_name use?
The name your_server_name does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser shows it under Community. The server runs with VAC on.
Server details
What version is your_server_name running?
your_server_name uses Rust network protocol 2634 and build 166586 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for your_server_name?
A region is not published by your_server_name. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 188.162.229.110:28015.
What is the uptime of your_server_name?
The server your_server_name is down at the moment, with its last appearance 11 days 22 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 2 October 2026.
Wipe cycle
On what schedule does your_server_name wipe?
Not enough wipe data exists yet to identify the rhythm of your_server_name. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 12 days 6 hours ago.
Connection
What is the process to join your_server_name?
To connect manually, open the console with F1 and type client.connect 188.162.229.110:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.