RS-14548Community server
iG_(RU
Offline 188.162.241.48:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on iG_(RU?
Currently, iG_(RU is offline; the last sighting was 16 days ago.
Where does iG_(RU sit in the rankings?
Ranked #14,548 on seven-day player hours, iG_(RU is in the top 61% of all ranked servers.
Tags, lists, and filters
Where does iG_(RU appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count iG_(RU among their servers: Best EU Rust servers and Best Rust community servers. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on iG_(RU?
gmvanilla (Game mode): Vanilla survival mode; mp2 (Max players): Player slots: 2; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned are the tags iG_(RU publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on iG_(RU?
A procedural map, created by the game, is in use on iG_(RU.
What does iG_(RU run for rules and settings?
The name iG_(RU does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC on.
About the server
What version is iG_(RU running?
On Windows, iG_(RU operates Rust network protocol 2633 and build 165217. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of iG_(RU?
No region tag is published by iG_(RU, but its name points to Europe. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 188.162.241.48:28015.
How reliable is iG_(RU?
Currently offline is iG_(RU, last seen 16 days ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 28 September 2026.
Wipe details
On what schedule does iG_(RU wipe?
The record holds too few wipes to determine iG_(RU's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 16 days 5 hours ago.
Joining the server
How can I connect to iG_(RU?
To connect, start Rust, hit F1, and enter client.connect 188.162.241.48:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.