RS-7101Community server
first_server
Offline 188.162.65.146:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is first_server?
first_server is offline at this moment; the last signal was 5 days 8 hours ago. Its seven-day average is 1 players, with a peak of 1.
How is first_server ranked?
Ranked #7,101 on seven-day player hours, first_server is in the top 32% of all ranked servers.
Tags, lists, and filters
Where does first_server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include first_server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on first_server?
gmvanilla (Game mode): Vanilla survival mode; mp500 (Max players): Player slots: 500; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167231 (Build): Game build: 167231; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags first_server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on first_server?
A procedural map, created by the game, is in use on first_server.
What settings and rules does first_server use?
You will not find a gather rate in the name first_server. Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. A community server, it is found under the Community tab. The server runs with VAC off.
About the server
What version is first_server running?
On Windows, first_server operates Rust network protocol 2634 and build 167231. The protocol must match for you to join; Steam will update your game.
What is the location of first_server?
A region is not published by first_server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 188.162.65.146:28015 is its address.
How reliable is first_server?
The server first_server is down at the moment, with its last appearance 5 days 8 hours ago. Across the last 6 full days, it was online for 14 of 144 hours, or 10%. The first time Top Rust Servers saw it was on 7 October 2026.
Wipe schedule
When does first_server wipe?
The record holds too few wipes to determine first_server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 8 days 9 hours ago.
Joining the server
What are the steps to join first_server?
Use the console: open Rust, press F1, and type client.connect 188.162.65.146:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.