RS-15960Community server
Devblog 65 Legacy Server
Offline 188.191.162.8:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Devblog 65 Legacy Server?
Devblog 65 Legacy Server is offline at this moment; the last signal was 7 days 7 hours ago. Over the past seven days, the average player count was 0.
Where does Devblog 65 Legacy Server sit in the rankings?
The last seven days of player hours place Devblog 65 Legacy Server at #15,960, in the top 71% of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Devblog 65 Legacy Server?
These Top Rust Servers lists count Devblog 65 Legacy Server among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
How should you read the tags on Devblog 65 Legacy Server?
The game's server browser reads the tags that Devblog 65 Legacy Server publishes: mp30 (Max players): It has 30 slots; v2013 (Protocol): To join, your game must be on protocol 2013; h5cf11350 (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What does Devblog 65 Legacy Server run for rules and settings?
No gather rate is given in the name Devblog 65 Legacy Server. There is no published group limit. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC off.
About the server
What is the Rust version on Devblog 65 Legacy Server?
Devblog 65 Legacy Server uses Rust network protocol 2013 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Devblog 65 Legacy Server be found?
A region is not published by Devblog 65 Legacy Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 188.191.162.8:28015.
What is the uptime of Devblog 65 Legacy Server?
Devblog 65 Legacy Server is offline now; the last time it was seen was 7 days 7 hours ago. It spent 1 of the last 168 hours online across 7 days, giving 1% uptime. It was first observed by Top Rust Servers on 4 October 2026.
Wipe details
On what schedule does Devblog 65 Legacy Server wipe?
The record holds too few wipes to determine Devblog 65 Legacy Server's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 7 hours ago.
Connection
What is the process to join Devblog 65 Legacy Server?
To connect, start Rust, hit F1, and enter client.connect 188.191.162.8:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.