RS-13646Community server
test
Offline 188.232.72.205:28015 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is test?
test is offline at this moment; the last signal was 9 hours ago. Over seven days it averaged 0, and the highest point was 1. At 13:00 UTC it was busiest in the last 48 hours, averaging 1 players.
Where does test sit in the rankings?
On player hours across seven days, test is #13,646, inside the top 61% of all ranked servers.
Tags and filters
Where does test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count test among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp15 (Max players): It has 15 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set are the tags test publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
Which map is running on test?
A procedural map, created by the game, is in use on test.
What does test run for rules and settings?
The name test does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. A community server, it is found under the Community tab. VAC anti-cheat is active.
Server details
What is the Rust version on test?
test uses Rust network protocol 2634 and build 167781 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can test be found?
There is no region published by test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 188.232.72.205:28015 is its address.
What is the uptime of test?
Currently offline is test, last seen 9 hours ago. The last 1 full day saw it up for 0 of 24 hours, or 0% of the time. Its first appearance in Top Rust Servers was on 11 October 2026.
Wipe details
On what schedule does test wipe?
The record holds too few wipes to determine test's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 2 days 8 hours ago.
How to join
What is the process to join test?
To connect, start Rust, hit F1, and enter client.connect 188.232.72.205:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.