RS-15901Community server
TEST
Offline 188.244.249.145:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on TEST?
Currently, TEST is offline; the last sighting was 33 hours ago. The average over the last seven days comes to 0 players.
Where does TEST sit in the rankings?
On player hours across seven days, TEST is #15,901, inside the top 72% of all ranked servers.
Server tags and lists
Where does TEST appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find TEST: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on TEST?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags TEST publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on TEST?
A procedural map, created by the game, is in use on TEST.
What does TEST run for rules and settings?
No gather rate is given in the name TEST. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is TEST on?
On Windows, TEST operates Rust network protocol 2634 and build 167781. Joining requires matching protocols, and Steam updates your game automatically.
Where can TEST be found?
A region is not published by TEST. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 188.244.249.145:28015 is its address.
What is the uptime of TEST?
TEST is offline now; the last time it was seen was 33 hours ago. The first time Top Rust Servers saw it was on 13 October 2026.
Wipe cycle
How often does TEST wipe?
Not enough wipe data exists yet to identify the rhythm of TEST. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 33 hours ago.
How to join
What is the process to join TEST?
Use the console: open Rust, press F1, and type client.connect 188.244.249.145:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.