RS-12835Community server
test
Offline 188.255.236.15:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 14 Sep, 16:01 UTC29d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is test?
Currently, test is offline; the last sighting was 29 days 12 hours ago.
Where does test sit in the rankings?
Ranked #12,835 on seven-day player hours, test is in the top – of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry test?
These Top Rust Servers lists count test among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on test?
Published by test for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp8 (Max players): Player slots: 8; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on test?
A procedural map, created by the game, is in use on test.
What does test run for rules and settings?
The name test does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC anti-cheat is inactive.
Server details
What version is test running?
Rust network protocol 2633 and build 163794 is what test runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the server location for test?
There is no region published by test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 188.255.236.15:28015 is its address.
Is test currently online?
The server test is down at the moment, with its last appearance 29 days 12 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
What can you expect on wipe day on test?
The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began.
On what schedule does test wipe?
Not enough wipe data exists yet to identify the rhythm of test. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 29 days 13 hours ago.
How to join
How can I connect to test?
Use the console: open Rust, press F1, and type client.connect 188.255.236.15:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.