Top Rust ServersObservatory · live
Live Servers11,447 Players32,650 Populated2,942 Fresh wipes · 3h90 Scanevery 5 min

RS-16882Community server

LOCAL-TEST-DO-NOT-JOIN

Offline 188.29.127.108:28215 checked 15d ago

Connect
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#16,882
top 71%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:14 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on LOCAL-TEST-DO-NOT-JOIN?

Currently, LOCAL-TEST-DO-NOT-JOIN is offline; the last sighting was 15 days 18 hours ago.

What is the ranking of LOCAL-TEST-DO-NOT-JOIN?

The last seven days of player hours place LOCAL-TEST-DO-NOT-JOIN at #16,882, in the top 71% of ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry LOCAL-TEST-DO-NOT-JOIN?

These Top Rust Servers lists count LOCAL-TEST-DO-NOT-JOIN among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is the meaning of the tags on LOCAL-TEST-DO-NOT-JOIN?

Published by LOCAL-TEST-DO-NOT-JOIN for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): It has 2 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Running game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

Which map is running on LOCAL-TEST-DO-NOT-JOIN?

A procedural map, created by the game, is in use on LOCAL-TEST-DO-NOT-JOIN.

Which settings and rules apply on LOCAL-TEST-DO-NOT-JOIN?

You will not find a gather rate in the name LOCAL-TEST-DO-NOT-JOIN. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC anti-cheat is active.

Server details

What Rust version is LOCAL-TEST-DO-NOT-JOIN on?

LOCAL-TEST-DO-NOT-JOIN uses Rust network protocol 2633 and build 165217 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.

What is the server location for LOCAL-TEST-DO-NOT-JOIN?

A region is not published by LOCAL-TEST-DO-NOT-JOIN. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 188.29.127.108:28215.

Is LOCAL-TEST-DO-NOT-JOIN currently online?

LOCAL-TEST-DO-NOT-JOIN is offline now; the last time it was seen was 15 days 18 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 29 September 2026.

Wipe details

What happens on wipe day on LOCAL-TEST-DO-NOT-JOIN?

Recent wipes saw an average peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.

How often does LOCAL-TEST-DO-NOT-JOIN wipe?

The record holds too few wipes to determine LOCAL-TEST-DO-NOT-JOIN's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 15 days 18 hours ago.

Joining the server

How can I connect to LOCAL-TEST-DO-NOT-JOIN?

To connect manually, open the console with F1 and type client.connect 188.29.127.108:28215. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp2
Max players It has 2 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build Running game build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.