RS-15420Community server
Local_Test
Offline 190.114.39.185:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Local_Test?
Local_Test is offline at this moment; the last signal was 27 days 4 hours ago.
Where does Local_Test sit in the rankings?
On player hours across seven days, Local_Test is #15,420, inside the top – of all ranked servers.
Server tags and lists
Where does Local_Test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Local_Test among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Local_Test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank are the tags Local_Test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on Local_Test?
Local_Test uses a procedural map, which the game generates.
Which settings and rules apply on Local_Test?
You will not find a gather rate in the name Local_Test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Community. VAC anti-cheat is inactive.
Server info
What Rust version is Local_Test on?
Rust network protocol 2633 and build 164530 is what Local_Test runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Local_Test?
No region is published by Local_Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 190.114.39.185:28015 is its address.
How reliable is Local_Test?
The server Local_Test is down at the moment, with its last appearance 27 days 4 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 18 September 2026.
Wipe cycle
On what schedule does Local_Test wipe?
Not enough wipe data exists yet to identify the rhythm of Local_Test. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 4 hours ago.
Connection
What is the process to join Local_Test?
To connect, start Rust, hit F1, and enter client.connect 190.114.39.185:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.