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Live Servers11,619 Players68,669 Populated3,804 Fresh wipes · 3h229 Scanevery 5 min

RS-6919Community server

NNN-DEV-01

Online 193.233.254.96:28115 checked 11m ago

Connect
Players now
1/ 20
5% full
7-day average
0
peak 1
Rank
#6,919
top 31%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:22 UTC13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on NNN-DEV-01?

On 20 slots, NNN-DEV-01 has 1 players at this moment. A seven-day average of 0 players was reached, peaking at 1. At 16:00 UTC it was busiest in the last 48 hours, averaging 1 players.

How is NNN-DEV-01 ranked?

The last seven days of player hours place NNN-DEV-01 at #6,919, in the top 31% of ranked servers.

Server tags and lists

Where does NNN-DEV-01 show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find NNN-DEV-01: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on NNN-DEV-01?

gmrust (Game mode): Standard survival, as in Rust; mp20 (Max players): Player slots: 20; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned are the tags NNN-DEV-01 publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What map is used on NNN-DEV-01?

The map on NNN-DEV-01 is procedural, size 2,000, seed 197777, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

Which settings and rules apply on NNN-DEV-01?

The name NNN-DEV-01 does not state a gather rate. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser shows it under Community. The server runs with VAC on.

Server details

What is the Rust version on NNN-DEV-01?

Rust network protocol 2634 and build 166494 is what NNN-DEV-01 runs, on Linux. The protocol must match for you to join; Steam will update your game.

Is NNN-DEV-01 lag-free?

Its average server fps over the last 48 hours was 170, with a low of 94. At its peak, it held 19,575 entities: everything from buildings to deployables and more. Memory usage peaked at 1,301 MB. What players experience as lag comes from low fps and a rising entity count.

Where can NNN-DEV-01 be found?

No region is published by NNN-DEV-01. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 193.233.254.96:28115 is its address.

How reliable is NNN-DEV-01?

The server NNN-DEV-01 is currently online. Going by its reported uptime, it restarted about 3 days 6 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe schedule

What happens on wipe day on NNN-DEV-01?

Recent wipes saw an average peak of 1 players at their busiest. The latest wipe saw its highest player count 1 hours in.

How often does NNN-DEV-01 wipe?

Too few wipes are recorded for NNN-DEV-01 to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 13 days 8 hours ago.

Joining the server

What are the steps to join NNN-DEV-01?

To connect manually, open the console with F1 and type client.connect 193.233.254.96:28115. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp20
Max players Player slots: 20.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166494
Build Game build: 166494.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.