RS-6919Community server
NNN-DEV-01
Online 193.233.254.96:28115 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:22 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on NNN-DEV-01?
On 20 slots, NNN-DEV-01 has 1 players at this moment. A seven-day average of 0 players was reached, peaking at 1. At 16:00 UTC it was busiest in the last 48 hours, averaging 1 players.
How is NNN-DEV-01 ranked?
The last seven days of player hours place NNN-DEV-01 at #6,919, in the top 31% of ranked servers.
Server tags and lists
Where does NNN-DEV-01 show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find NNN-DEV-01: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on NNN-DEV-01?
gmrust (Game mode): Standard survival, as in Rust; mp20 (Max players): Player slots: 20; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned are the tags NNN-DEV-01 publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on NNN-DEV-01?
The map on NNN-DEV-01 is procedural, size 2,000, seed 197777, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
Which settings and rules apply on NNN-DEV-01?
The name NNN-DEV-01 does not state a gather rate. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser shows it under Community. The server runs with VAC on.
Server details
What is the Rust version on NNN-DEV-01?
Rust network protocol 2634 and build 166494 is what NNN-DEV-01 runs, on Linux. The protocol must match for you to join; Steam will update your game.
Is NNN-DEV-01 lag-free?
Its average server fps over the last 48 hours was 170, with a low of 94. At its peak, it held 19,575 entities: everything from buildings to deployables and more. Memory usage peaked at 1,301 MB. What players experience as lag comes from low fps and a rising entity count.
Where can NNN-DEV-01 be found?
No region is published by NNN-DEV-01. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 193.233.254.96:28115 is its address.
How reliable is NNN-DEV-01?
The server NNN-DEV-01 is currently online. Going by its reported uptime, it restarted about 3 days 6 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe schedule
What happens on wipe day on NNN-DEV-01?
Recent wipes saw an average peak of 1 players at their busiest. The latest wipe saw its highest player count 1 hours in.
How often does NNN-DEV-01 wipe?
Too few wipes are recorded for NNN-DEV-01 to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 13 days 8 hours ago.
Joining the server
What are the steps to join NNN-DEV-01?
To connect manually, open the console with F1 and type client.connect 193.233.254.96:28115. Or click Launch Rust on this page to open Rust through Steam and connect directly.