RS-15467Community server
My Ultra Light Server
Offline 193.3.189.62:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is My Ultra Light Server?
My Ultra Light Server is offline at this moment; the last signal was 24 days 13 hours ago.
How is My Ultra Light Server ranked?
Ranked #15,467 on seven-day player hours, My Ultra Light Server is in the top – of all ranked servers.
Tags and filters
Where does My Ultra Light Server appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find My Ultra Light Server: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on My Ultra Light Server?
The game's server browser reads the tags that My Ultra Light Server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on My Ultra Light Server?
My Ultra Light Server uses a procedural map, which the game generates.
What settings and rules does My Ultra Light Server use?
No gather rate is given in the name My Ultra Light Server. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser shows it under Community. The server runs with VAC off.
Server info
What is the Rust version on My Ultra Light Server?
Rust network protocol 2633 and build 164530 is what My Ultra Light Server runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the location of My Ultra Light Server?
No region is published by My Ultra Light Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 193.3.189.62:28015.
How reliable is My Ultra Light Server?
The server My Ultra Light Server is down at the moment, with its last appearance 24 days 13 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 19 September 2026.
Wipe details
When does My Ultra Light Server wipe?
Not enough wipe data exists yet to identify the rhythm of My Ultra Light Server. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 31 days 5 hours ago.
Joining the server
What are the steps to join My Ultra Light Server?
To connect, start Rust, hit F1, and enter client.connect 193.3.189.62:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.