RS-15960Community server
ServerName
Offline 193.68.89.49:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on ServerName?
ServerName is offline at this moment; the last signal was 6 days 17 hours ago. The average over the last seven days comes to 0 players.
What is the ranking of ServerName?
Ranked #15,960 on seven-day player hours, ServerName is in the top 71% of all ranked servers.
Server tags and lists
Where does ServerName show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find ServerName: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on ServerName?
Published by ServerName for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): Player slots: 5; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on ServerName?
ServerName uses a procedural map, which the game generates.
What does ServerName run for rules and settings?
You will not find a gather rate in the name ServerName. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
Server info
What version is ServerName running?
On Windows, ServerName operates Rust network protocol 2634 and build 167058. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for ServerName?
There is no region published by ServerName. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 193.68.89.49:28015.
Is ServerName currently online?
The server ServerName is down at the moment, with its last appearance 6 days 17 hours ago. It spent 0 of the last 144 hours online across 6 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 7 October 2026.
Wipe cycle
How often does ServerName wipe?
Not enough wipe data exists yet to identify the rhythm of ServerName. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 6 days 17 hours ago.
Joining the server
What are the steps to join ServerName?
To connect, start Rust, hit F1, and enter client.connect 193.68.89.49:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.