RS-13870Community server
ServerName
Offline 193.93.230.89:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on ServerName?
ServerName is offline at this moment; the last signal was 12 days 4 hours ago.
Where does ServerName sit in the rankings?
The last seven days of player hours place ServerName at #13,870, in the top 61% of ranked servers.
Tags, lists, and filters
Where does ServerName appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include ServerName: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on ServerName?
The game's server browser reads the tags that ServerName publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): There are 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166655 (Build): Running game build 166655; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on ServerName?
A procedural map, created by the game, is in use on ServerName.
Which settings and rules apply on ServerName?
The name ServerName does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on ServerName?
On Windows, ServerName operates Rust network protocol 2634 and build 166655. The protocol must match for you to join; Steam will update your game.
What is the location of ServerName?
There is no region published by ServerName. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 193.93.230.89:28015.
Is ServerName currently online?
Currently offline is ServerName, last seen 12 days 4 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 29 September 2026.
Wipe details
When does ServerName wipe?
The record holds too few wipes to determine ServerName's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 19 days 14 hours ago.
Joining the server
How can I connect to ServerName?
To connect, start Rust, hit F1, and enter client.connect 193.93.230.89:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.