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Live Servers11,615 Players50,786 Populated3,436 Fresh wipes · 3h125 Scanevery 5 min

RS-15986Community server

My Rust server | Powered by AMP

Online 197.94.46.29:28015 checked 10m ago

Connect
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,986
top 71%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123400:0008:0016:0001:0014:0022:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:24 UTC11d ago 1 – running 0
Tue 29 Sep, 18:46 UTC14d ago 1 halved by day 1 2.5 days 0
Tue 22 Sep, 11:53 UTC21d ago 1 halved by day 1 7.3 days 0
Mon 21 Sep, 18:15 UTC22d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on My Rust server | Powered by AMP?

On 100 slots, My Rust server | Powered by AMP has 0 players at this moment. The average over the last seven days comes to 0 players.

Where does My Rust server | Powered by AMP sit in the rankings?

On player hours across seven days, My Rust server | Powered by AMP is #15,986, inside the top 71% of all ranked servers.

Tags and filters

Where does My Rust server | Powered by AMP show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count My Rust server | Powered by AMP among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on My Rust server | Powered by AMP?

gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): There are 100 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags My Rust server | Powered by AMP publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What map is used on My Rust server | Powered by AMP?

A procedural map, created by the game, is in use on My Rust server | Powered by AMP.

Which settings and rules apply on My Rust server | Powered by AMP?

No gather rate is given in the name My Rust server | Powered by AMP. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. A community server, it is found under the Community tab. VAC anti-cheat is active.

Server info

What Rust version is My Rust server | Powered by AMP on?

My Rust server | Powered by AMP uses Rust network protocol 2634 and build 166652 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

What is the location of My Rust server | Powered by AMP?

A region is not published by My Rust server | Powered by AMP. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 197.94.46.29:28015.

Is My Rust server | Powered by AMP currently online?

My Rust server | Powered by AMP is online at the moment. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 20 September 2026.

Wipe cycle

What can you expect on wipe day on My Rust server | Powered by AMP?

Recent wipes saw an average peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 1.

When does My Rust server | Powered by AMP wipe?

There is no way to predict the next wipe on My Rust server | Powered by AMP, as its wipes occur at irregular intervals. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 16 hours ago.

How to join

How can I connect to My Rust server | Powered by AMP?

Use the console: open Rust, press F1, and type client.connect 197.94.46.29:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp100
Max players There are 100 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.