Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Facepunch Release?
Facepunch Release is showing 0 players on 500 slots right now. Its seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 14:00 UTC, with an average of 1 players.
What is the ranking of Facepunch Release?
The last seven days of player hours place Facepunch Release at #7,712, in the top 35% of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Facepunch Release?
These Top Rust Servers lists count Facepunch Release among their servers: Top ranked Rust servers. It appears under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
How should you read the tags on Facepunch Release?
The game's server browser reads the tags that Facepunch Release publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival follows the standard Rust ruleset; mp500 (Max players): It has 500 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Who operates Facepunch Release?
Facepunch Release and 124 other servers we track all publish a playrust.com hostname, which points to the same operator.
Map and rules
Which map is running on Facepunch Release?
The map on Facepunch Release is procedural, size 4,500, seed 6974352, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does Facepunch Release use?
You will not find a gather rate in the name Facepunch Release. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The in-game Official tab lists this server. VAC, Valve's anti-cheat, is enabled.
Server info
What version is Facepunch Release running?
Facepunch Release uses Rust network protocol 2634 and build 167781 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
How well does Facepunch Release perform?
Over the last two days, it ran at an average of 103 server fps, minimum 77. At its peak, it held 115,309 entities: everything from buildings to deployables and more. Its memory use reached 4,456 MB at most. What players experience as lag comes from low fps and a rising entity count.
What is the server location for Facepunch Release?
No region is published by Facepunch Release. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 198.244.177.77:28017 is its address.
How reliable is Facepunch Release?
The server Facepunch Release is currently online. Going by its reported uptime, it restarted about 8 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe details
How often does Facepunch Release wipe?
Not enough wipe data exists yet to identify the rhythm of Facepunch Release. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 10 hours ago.
Connection
What are the steps to join Facepunch Release?
To connect manually, open the console with F1 and type client.connect 198.244.177.77:28017. Or click Launch Rust on this page to open Rust through Steam and connect directly.