RS-13327Community server
Test Server
Offline 198.53.179.67:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Test Server?
Currently, Test Server is offline; the last sighting was 28 days 6 hours ago.
How is Test Server ranked?
On player hours across seven days, Test Server is #13,327, inside the top – of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Test Server?
These Top Rust Servers lists count Test Server among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test Server?
gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set are the tags Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on Test Server?
A procedural map, created by the game, is in use on Test Server.
What does Test Server run for rules and settings?
The name Test Server does not state a gather rate. The group limit is the game's default of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC anti-cheat is inactive.
Server info
What Rust version is Test Server on?
Rust network protocol 2633 and build 163794 is what Test Server runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Test Server?
A region is not published by Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 198.53.179.67:28015 is its address.
Is Test Server currently online?
The server Test Server is down at the moment, with its last appearance 28 days 6 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe schedule
When does Test Server wipe?
Too few wipes are recorded for Test Server to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 30 days 21 hours ago.
Connection
What are the steps to join Test Server?
To connect, start Rust, hit F1, and enter client.connect 198.53.179.67:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.