RS-15961Community server
Test
Offline 2.59.253.251:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Test?
Test is offline at this moment; the last signal was 3 days 14 hours ago. The average over the last seven days comes to 0 players.
Where does Test sit in the rankings?
Ranked #15,961 on seven-day player hours, Test is in the top 71% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Test?
On these Top Rust Servers lists you will find Test: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Test?
gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): Player slots: 2; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned are the tags Test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on Test?
A procedural map, created by the game, is in use on Test.
Which settings and rules apply on Test?
No gather rate is given in the name Test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. The server runs with VAC on.
Server details
What is the Rust version on Test?
Rust network protocol 2634 and build 167398 is what Test runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Test?
There is no region published by Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 2.59.253.251:28015 is its address.
What is the uptime of Test?
The server Test is down at the moment, with its last appearance 3 days 14 hours ago. It spent 0 of the last 72 hours online across 3 days, giving 0% uptime. It was first observed by Top Rust Servers on 10 October 2026.
Wipe cycle
On what schedule does Test wipe?
Too few wipes are recorded for Test to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 3 days 14 hours ago.
Connection
How can I connect to Test?
To connect manually, open the console with F1 and type client.connect 2.59.253.251:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.