RS-13273Community server
Local Test
Offline 2.82.242.26:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Local Test?
Local Test is offline at this moment; the last signal was 26 days 5 hours ago.
How is Local Test ranked?
Ranked #13,273 on seven-day player hours, Local Test is in the top – of all ranked servers.
Tags, lists, and filters
Where does Local Test appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Local Test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set are the tags Local Test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on Local Test?
Local Test uses a procedural map, which the game generates.
What settings and rules does Local Test use?
The name Local Test does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is disabled.
About the server
What Rust version is Local Test on?
Rust network protocol 2633 and build 164530 is what Local Test runs, on Windows. The protocol must match for you to join; Steam will update your game.
Where can Local Test be found?
A region is not published by Local Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 2.82.242.26:28015.
How reliable is Local Test?
Currently offline is Local Test, last seen 26 days 5 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 18 September 2026.
Wipe details
How often does Local Test wipe?
Too few wipes are recorded for Local Test to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 26 days 6 hours ago.
How to join
What are the steps to join Local Test?
Use the console: open Rust, press F1, and type client.connect 2.82.242.26:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.