RS-15487Community server
Tin & Blood
Offline 2.84.244.104:35005 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Tin & Blood?
Currently, Tin & Blood is offline; the last sighting was 23 days 21 hours ago.
Where does Tin & Blood sit in the rankings?
Ranked #15,487 on seven-day player hours, Tin & Blood is in the top 68% of all ranked servers.
Server tags and lists
Where does Tin & Blood appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Tin & Blood among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Tin & Blood?
The game's server browser reads the tags that Tin & Blood publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on Tin & Blood?
The map on Tin & Blood is procedural, size 6,000, seed 1789661113, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What settings and rules does Tin & Blood use?
The name Tin & Blood does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC on.
Server info
What Rust version is Tin & Blood on?
On Linux, Tin & Blood operates Rust network protocol 2633 and build 164530. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Tin & Blood?
There is no region published by Tin & Blood. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 2.84.244.104:35005 is its address.
What is the uptime of Tin & Blood?
Currently offline is Tin & Blood, last seen 23 days 21 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 20 September 2026.
Wipe schedule
How often does Tin & Blood wipe?
The record holds too few wipes to determine Tin & Blood's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 33 days 12 hours ago.
Connection
What is the process to join Tin & Blood?
To connect, start Rust, hit F1, and enter client.connect 2.84.244.104:35005. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.