RS-15643Community server
Tin & Blood
Offline 2.84.251.87:35005 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Tin & Blood?
Currently, Tin & Blood is offline; the last sighting was 20 days 16 hours ago.
Where does Tin & Blood sit in the rankings?
Ranked #15,643 on seven-day player hours, Tin & Blood is in the top 71% of all ranked servers.
Server tags and lists
Where does Tin & Blood appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Tin & Blood: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Tin & Blood?
Published by Tin & Blood for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Running game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on Tin & Blood?
Tin & Blood uses a procedural map, which the game generates.
Which settings and rules apply on Tin & Blood?
No gather rate is given in the name Tin & Blood. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
Server info
What version is Tin & Blood running?
On Linux, Tin & Blood operates Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
Where can Tin & Blood be found?
A region is not published by Tin & Blood. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 2.84.251.87:35005.
How reliable is Tin & Blood?
Currently offline is Tin & Blood, last seen 20 days 16 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 24 September 2026.
Wipe cycle
When does Tin & Blood wipe?
Too few wipes are recorded for Tin & Blood to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 33 days 5 hours ago.
Connection
How can I connect to Tin & Blood?
To connect, start Rust, hit F1, and enter client.connect 2.84.251.87:35005. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.