RS-15401Community server
Tin & Blood
Offline 2.84.252.144:35005 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Tin & Blood?
Currently, Tin & Blood is offline; the last sighting was 24 days 22 hours ago.
What is the ranking of Tin & Blood?
The last seven days of player hours place Tin & Blood at #15,401, in the top – of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Tin & Blood?
On these Top Rust Servers lists you will find Tin & Blood: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Tin & Blood?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): There are 100 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): Running game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set are the tags Tin & Blood publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on Tin & Blood?
Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What does Tin & Blood run for rules and settings?
You will not find a gather rate in the name Tin & Blood. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. A community server, it is found under the Community tab. The server runs with VAC on.
Server details
What version is Tin & Blood running?
Tin & Blood uses Rust network protocol 2633 and build 164530 with Linux as its system. The protocol must match for you to join; Steam will update your game.
What is the server location for Tin & Blood?
There is no region published by Tin & Blood. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 2.84.252.144:35005 is its address.
How reliable is Tin & Blood?
Tin & Blood is offline now; the last time it was seen was 24 days 22 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 15 September 2026.
Wipe schedule
When does Tin & Blood wipe?
The record holds too few wipes to determine Tin & Blood's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 32 days 10 hours ago.
Joining the server
What is the process to join Tin & Blood?
Use the console: open Rust, press F1, and type client.connect 2.84.252.144:35005. Or simply click Launch Rust here; it opens the game through Steam and connects you.