RS-15445Community server
Tin & Blood
Offline 2.84.252.145:35005 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Tin & Blood?
Tin & Blood is offline at this moment; the last signal was 22 days 17 hours ago.
Where does Tin & Blood sit in the rankings?
The last seven days of player hours place Tin & Blood at #15,445, in the top 67% of ranked servers.
Tags and filters
Where does Tin & Blood appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Tin & Blood: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Tin & Blood?
gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): It has 100 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned are the tags Tin & Blood publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
Which map is running on Tin & Blood?
Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
Which settings and rules apply on Tin & Blood?
The name Tin & Blood does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. It appears under Community in the server browser and is a community server. The server runs with VAC on.
About the server
What version is Tin & Blood running?
Rust network protocol 2633 and build 164530 is what Tin & Blood runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Tin & Blood?
A region is not published by Tin & Blood. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 2.84.252.145:35005.
How reliable is Tin & Blood?
Tin & Blood is offline now; the last time it was seen was 22 days 17 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 21 September 2026.
Wipe schedule
When does Tin & Blood wipe?
Not enough wipe data exists yet to identify the rhythm of Tin & Blood. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 32 days 11 hours ago.
How to join
How can I connect to Tin & Blood?
To connect manually, open the console with F1 and type client.connect 2.84.252.145:35005. Or click Launch Rust on this page to open Rust through Steam and connect directly.