RS-15643Community server
Tin & Blood
Offline 2.84.252.72:35005 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Tin & Blood?
Currently, Tin & Blood is offline; the last sighting was 20 days 21 hours ago.
Where does Tin & Blood sit in the rankings?
On player hours across seven days, Tin & Blood is #15,643, inside the top 71% of all ranked servers.
Tags, lists, and filters
Where does Tin & Blood appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Tin & Blood: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Tin & Blood?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): There are 100 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set are the tags Tin & Blood publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on Tin & Blood?
A procedural map, created by the game, is in use on Tin & Blood.
What does Tin & Blood run for rules and settings?
No gather rate is given in the name Tin & Blood. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is Tin & Blood on?
On Linux, Tin & Blood operates Rust network protocol 2633 and build 165217. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Tin & Blood?
No region is published by Tin & Blood. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 2.84.252.72:35005.
How reliable is Tin & Blood?
The server Tin & Blood is down at the moment, with its last appearance 20 days 21 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 24 September 2026.
Wipe cycle
How often does Tin & Blood wipe?
Too few wipes are recorded for Tin & Blood to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 33 days 10 hours ago.
Joining the server
What is the process to join Tin & Blood?
Use the console: open Rust, press F1, and type client.connect 2.84.252.72:35005. Or simply click Launch Rust here; it opens the game through Steam and connects you.