RS-15496Community server
Tin & Blood
Offline 2.84.255.145:35005 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Tin & Blood?
Tin & Blood is offline at this moment; the last signal was 22 days 16 hours ago.
Where does Tin & Blood sit in the rankings?
On player hours across seven days, Tin & Blood is #15,496, inside the top 68% of all ranked servers.
Tags, lists, and filters
Where does Tin & Blood show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Tin & Blood: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Tin & Blood?
The game's server browser reads the tags that Tin & Blood publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): There are 100 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on Tin & Blood?
A procedural map, created by the game, is in use on Tin & Blood.
What does Tin & Blood run for rules and settings?
You will not find a gather rate in the name Tin & Blood. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is Tin & Blood on?
On Linux, Tin & Blood operates Rust network protocol 2633 and build 164530. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Tin & Blood?
A region is not published by Tin & Blood. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 2.84.255.145:35005 is its address.
Is Tin & Blood currently online?
The server Tin & Blood is down at the moment, with its last appearance 22 days 16 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 21 September 2026.
Wipe cycle
How often does Tin & Blood wipe?
Not enough wipe data exists yet to identify the rhythm of Tin & Blood. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 32 days 8 hours ago.
Joining the server
What is the process to join Tin & Blood?
To connect, start Rust, hit F1, and enter client.connect 2.84.255.145:35005. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.