RS-15922Community server
AlphaGSM itrust
Offline 20.165.107.234:22911 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on AlphaGSM itrust?
AlphaGSM itrust is offline at this moment; the last signal was 2 days 12 hours ago. The average over the last seven days comes to 0 players.
Where does AlphaGSM itrust sit in the rankings?
On player hours across seven days, AlphaGSM itrust is #15,922, inside the top 72% of all ranked servers.
Server tags and lists
Where does AlphaGSM itrust appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find AlphaGSM itrust: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on AlphaGSM itrust?
gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags AlphaGSM itrust publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on AlphaGSM itrust?
A procedural map, created by the game, is in use on AlphaGSM itrust.
What settings and rules does AlphaGSM itrust use?
The name AlphaGSM itrust does not state a gather rate. The group limit is the game's default of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser shows it under Community. VAC anti-cheat is active.
About the server
What Rust version is AlphaGSM itrust on?
On Linux, AlphaGSM itrust operates Rust network protocol 2634 and build 167584. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can AlphaGSM itrust be found?
No region is published by AlphaGSM itrust. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 20.165.107.234:22911.
What is the uptime of AlphaGSM itrust?
Currently offline is AlphaGSM itrust, last seen 2 days 12 hours ago. It was up for 0% of the last 1 full day, which is 0 out of 24 hours. Its first appearance in Top Rust Servers was on 12 October 2026.
Wipe schedule
How often does AlphaGSM itrust wipe?
The record holds too few wipes to determine AlphaGSM itrust's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 2 days 12 hours ago.
How to join
What is the process to join AlphaGSM itrust?
To connect, start Rust, hit F1, and enter client.connect 20.165.107.234:22911. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.