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RS-13127Community server

Allerslevs Test Server

Online 202.36.95.129:29490 checked 8m ago

Connect
Players now
0/ 32
0% full
7-day average
0
peak 1
Rank
#13,127
top 59%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sun 4 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 15:14 UTC9d ago 5 – running 0
Thu 24 Sep, 14:57 UTC19d ago 1 halved by day 4 10 days 0
Wed 23 Sep, 16:44 UTC20d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on Allerslevs Test Server?

On 32 slots, Allerslevs Test Server has 0 players at this moment. Its seven-day average is 0 players, with a peak of 1. At 17:00 UTC it was busiest in the last 48 hours, averaging 1 players.

How is Allerslevs Test Server ranked?

The last seven days of player hours place Allerslevs Test Server at #13,127, in the top 59% of ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry Allerslevs Test Server?

These Top Rust Servers lists count Allerslevs Test Server among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Allerslevs Test Server?

The game's server browser reads the tags that Allerslevs Test Server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp32 (Max players): Player slots: 32; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Running game build 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

What map is used on Allerslevs Test Server?

Allerslevs Test Server runs a procedural map of size 3,500 with seed 50000, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on Allerslevs Test Server?

You will not find a gather rate in the name Allerslevs Test Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.

Server details

What version is Allerslevs Test Server running?

Rust network protocol 2634 and build 167398 is what Allerslevs Test Server runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on Allerslevs Test Server?

Its average server fps over the last 48 hours was 147, with a low of 66. Its entity count reached 67,736, including buildings, deployables and all other objects. Memory usage peaked at 2,921 MB. What players experience as lag comes from low fps and a rising entity count.

What is the server location for Allerslevs Test Server?

A region is not published by Allerslevs Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 202.36.95.129:29490.

Is Allerslevs Test Server currently online?

The server Allerslevs Test Server is currently online. The uptime it gives suggests a restart around 4 days 18 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe details

What happens on wipe day on Allerslevs Test Server?

Across recent wipes, the busiest times averaged 2 players. The latest wipe saw its highest player count 24 hours in. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 4.

How often does Allerslevs Test Server wipe?

There is no way to predict the next wipe on Allerslevs Test Server, as its wipes occur at irregular intervals. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 9 days 19 hours ago.

How to join

What is the process to join Allerslevs Test Server?

To connect manually, open the console with F1 and type client.connect 202.36.95.129:29490. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp32,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp32
Max players Player slots: 32.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167398
Build Running game build 167398.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.